Sailing
A simple addition to sailing.
As of right now there really isn't much of an incentive to sail the open seas. There are of course many secrets within the waters of Akanbar, however, it takes such great lengths of time to really find such secrets for ones self. In a way, it forces a person to ask for some sort of guidance. I remember myself asking a knowledgeable sailor the rough estimates of a particular mystery. I was directed in a direction and I found it subsequently.
However, there are those of us, and although the example above might prove that I am not in this category, whom wish to discover things for themselves. I have a great fascination with the sea. In truth, one might call me obsessed with the discovery of the Kraken. I have spent days, months, years at sea in my pursuit for it. However, in my return I am so desperate for gold, i have not found enough time to indulge myself in my personal passion.
My suggestion is simple, though i don't know how complex the implementation would be. Basically outfit your ship with some sort of a means of fishing. This could range from something simple that you the player would have to cast, reel in, put bait on a hook... yaddda yadda. I am not a real life fisherman so i have no idea what all the cool stuff you could do. At least with this idea, Mungan could be interacted with and possibly sell hooks, lines, bait (duh right lol)
Another option is do what big fishing vessels actually do. Throw nets into the waters, drag them across the sea bed or at certain depths and catch fish. The obvious reason for all of this is that you could explore the oceans and make a modest profit similar to what you might be able to do on land. The hull of your ship could be filled with each subsequent catch and the randomness of what you might catch would be the value. Certain areas of the ocean ((more dangerous areas)) would yield higher quality fish.
This idea could be improved upon even further in the future. Adding objects that are actually left out at see. The sailor would want to remember the specific coordinates of the item and check it frequently so that it weren't to float off on its own. Such items might be able to be harvested by other sailors although stealing the actual objects might be frowned upon.
I'd really like to see this. It could prove to allow the younger/smaller players to have more accessibility to the land quests seeing that they don't have access to sailing typically that early and it would encourage naval warfare/sailing for the player base.
Let me hear your thoughts.
A simple addition to sailing.
As of right now there really isn't much of an incentive to sail the open seas. There are of course many secrets within the waters of Akanbar, however, it takes such great lengths of time to really find such secrets for ones self. In a way, it forces a person to ask for some sort of guidance. I remember myself asking a knowledgeable sailor the rough estimates of a particular mystery. I was directed in a direction and I found it subsequently.
However, there are those of us, and although the example above might prove that I am not in this category, whom wish to discover things for themselves. I have a great fascination with the sea. In truth, one might call me obsessed with the discovery of the Kraken. I have spent days, months, years at sea in my pursuit for it. However, in my return I am so desperate for gold, i have not found enough time to indulge myself in my personal passion.
My suggestion is simple, though i don't know how complex the implementation would be. Basically outfit your ship with some sort of a means of fishing. This could range from something simple that you the player would have to cast, reel in, put bait on a hook... yaddda yadda. I am not a real life fisherman so i have no idea what all the cool stuff you could do. At least with this idea, Mungan could be interacted with and possibly sell hooks, lines, bait (duh right lol)
Another option is do what big fishing vessels actually do. Throw nets into the waters, drag them across the sea bed or at certain depths and catch fish. The obvious reason for all of this is that you could explore the oceans and make a modest profit similar to what you might be able to do on land. The hull of your ship could be filled with each subsequent catch and the randomness of what you might catch would be the value. Certain areas of the ocean ((more dangerous areas)) would yield higher quality fish.
This idea could be improved upon even further in the future. Adding objects that are actually left out at see. The sailor would want to remember the specific coordinates of the item and check it frequently so that it weren't to float off on its own. Such items might be able to be harvested by other sailors although stealing the actual objects might be frowned upon.
I'd really like to see this. It could prove to allow the younger/smaller players to have more accessibility to the land quests seeing that they don't have access to sailing typically that early and it would encourage naval warfare/sailing for the player base.
Let me hear your thoughts.
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