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  • Doors for indoor rooms in ships would be nice. Got me a galleon, but I can't store stuff in it since there isn't a door to lock n' azure it into my captain's cabin. Oh... and maybe special descriptions for ship rooms like city housing would be great too. (For those who've never had a house, every city 5-room house has a unique description for each room. Like, for example, a Elysian 5-room house is completely different from a 5-room Ysallyran house in both look and atmosphere.)

    Comment


    • Publishing a single sheet of parchment into a scroll would be extremely handy for those types of things that don't exactly require a book...
      Also, a way of signing said scrolls, much like the blood scroll. Effective for contracts, land deeds, private
      services and so on.

      Edit:
      A potentially more complicated idea pertaining to tailoring: being able to take in clothing that is near its
      crumbling point and salvage some fabric from that. It would obviously generate less fabric the closer
      it is to its crumbling date.
      Last edited by Pyrok; 24 August 2010, 09:27 PM. Reason: Lightbulb went off in my head.
      Let's make 'em scream

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      • Just a thought that popped into my head watching Aaridan wait for transport off Carmena, a minor ritual where the user can create a pentagram and whisk away to the great pentagram much like the intonation skill to the spire.
        only works one way, no using the great pentagram to return to minor pentagram
        Let's make 'em scream

        Comment


        • Originally posted by Pyrok View Post
          Just a thought that popped into my head watching Aaridan wait for transport off Carmena, a minor ritual where the user can create a pentagram and whisk away to the great pentagram much like the intonation skill to the spire.
          only works one way, no using the great pentagram to return to minor pentagram
          Actually, my favorite idea that has been posted to date, well... one of them.

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          • Add a channeled time of four-seven seconds without interruptions, and sure.

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            • much like the intonation skill to the spire.
              Originally posted by Alistair View Post
              Add a channeled time of four-seven seconds without interruptions, and sure.
              Need i say more?
              Let's make 'em scream

              Comment


              • I want pets. I want my little kitty cat, my little puppy dog, and my little birdie. Give them to me! Please?
                You shout "Hello, fifty hens?"
                Fifty hens shouts, "Muhahaha"
                You scream, "Eeeeeppp!", in terror.
                Jaethor, God of Enlightenment says, "Your smithing is terrible, it seems."
                Jaethor, God of Enlightenment tells you, "((Pff. Your grammar are fine."

                Comment


                • Originally posted by Vriel View Post
                  I want pets. I want my little kitty cat, my little puppy dog, and my little birdie. Give them to me! Please?
                  Customizable tidbits like that would be nice, but it'll probably end up turning the place into Lusternia, where you need to pay real money for even the slightest bit of fun. Something I can't say I'm fond of >.>
                  Zycandos and Jaethor's karaoke rendition of 'I Feel Pretty'.

                  Jaethor goes solo with 'The Sound of Music'.

                  Minstrel Sharallin sings: "The lord of revenants is a withered man, sunken by age and evil. But his blood is sweet, say the young men - and they should know?"
                  Jaethor, God of Enlightenment tells you, "((Stop breaking Akanbar.))"

                  Comment


                  • Lusternia and all IRE Muds do not require money to have fun. I can be a witness to that.

                    Comment


                    • Nah, as long as they -add- pay-only features (maybe as extra perks for subscriptions?) and don't make anything existing pay-only, I don't think it'd have a negative impact. that said, I don't care for Lusternia or IRE muds in general, hence, why I'm here.
                      We are both of us merchants, and I'll promise you one thing. We will not laugh until we get the money, and we will not cry until we go bankrupt. And guess what? We are going to laugh.

                      Comment


                      • Originally posted by Lawrence View Post
                        I don't care for Lusternia or IRE muds in general, hence, why I'm here.
                        Pretty much. Sure, Akanbar's not perfect, but it appeals to a lot of different groups in that it's a nice middle ground.

                        But let's see, ideas ideas...

                        Oh! Let's have books with more than six pages, pretty please?
                        Zycandos and Jaethor's karaoke rendition of 'I Feel Pretty'.

                        Jaethor goes solo with 'The Sound of Music'.

                        Minstrel Sharallin sings: "The lord of revenants is a withered man, sunken by age and evil. But his blood is sweet, say the young men - and they should know?"
                        Jaethor, God of Enlightenment tells you, "((Stop breaking Akanbar.))"

                        Comment


                        • After bashing for several hours. I've realized that I have burned through over 50 kindling trying to put pentagrams up all the time to keep my unholy strength enhancement up, keeping my torches lit (I'm always in dark places, so extinguishing the torch only to light it again in a couple seconds to waste another kindling would be impractical), and lighting my pipes during certain instances where it is required. And... on top of all that, I've got to pay a ridiculous amount of gold to repair my armour.

                          Considering these issues. I don't think an average novice or player could afford the time or money to buy a thousand kindling just to keep his pentagrams, pipes, and torches up to live comfortably while worrying about his armour.

                          So I would like to propose an idea to trade a couple abilities in Rituals for one skill to see in the dark. I don't care what kind of cost one would have to pay to maintain a nightvision ability (i.e. mana/health drain cost), but it's way better than spending more money on kindling, which is ridiculous enough as it is after lighting pentagrams throughout the entire realm whenever my unholy strength runs out.

                          It could even have some unique aesthetic affects. Like.... Joscelin is standing here, his eyes are glowing red (Just like Galandor!). It'd totally contrast with the Templar's elucidation ability, which already presents itself as Joscelin is standing here, shining in a holy light (or whatever that elucidation induced holy aura was). And improve the rp atmosphere n' story between the two guilds.

                          The templars already don't have to sleep, don't have to repair armor, free source of light, can even bash the realms without needing health potions unless they face tough monsters like Syltlovia. (Seriously, I've killed the Hag without even one sip of health potion.) So can the Legion at least get a free alternative to using torches? I still have to spend gold to repair stuff, waste coins on kindling, and be inconvenienced with sleeping. And don't even get me started on Templars having to meditate all the time, we legion gotta meditate constantly to maintain a couple chants (Yes, we have chants, but it's all for a measly 40 extra damage) as well.
                          Last edited by Joscelin; 6 September 2010, 09:28 AM.

                          Comment


                          • Originally posted by Joscelin View Post
                            After bashing for several hours. I've realized that I have burned through over 50 kindling trying to put pentagrams up all the time to keep my unholy strength enhancement up, keeping my torches lit (I'm always in dark places, so extinguishing the torch only to light it again in a couple seconds to waste another kindling would be impractical), and lighting my pipes during certain instances where it is required. And... on top of all that, I've got to pay a ridiculous amount of gold to repair my armour.

                            Considering these issues. I don't think an average novice or player could afford the time or money to buy a thousand kindling just to keep his pentagrams, pipes, and torches up to live comfortably while worrying about his armour.

                            So I would like to propose an idea to trade a couple abilities in Rituals for one skill to see in the dark. I don't care what kind of cost one would have to pay to maintain a nightvision ability (i.e. mana/health drain cost), but it's way better than spending more money on kindling, which is ridiculous enough as it is after lighting pentagrams throughout the entire realm whenever my unholy strength runs out.

                            It could even have some unique aesthetic affects. Like.... Joscelin is standing here, his eyes are glowing red (Just like Galandor!). It'd totally contrast with the Templar's elucidation ability, which already presents itself as Joscelin is standing here, shining in a holy light (or whatever that elucidation induced holy aura was). And improve the rp atmosphere n' story between the two guilds.

                            The templars already don't have to sleep, don't have to repair armor, free source of light, can even bash the realms without needing health potions unless they face tough monsters like Syltlovia. (Seriously, I've killed the Hag without even one sip of health potion.) So can the Legion at least get a free alternative to using torches? I still have to spend gold to repair stuff, waste coins on kindling, and be inconvenienced with sleeping. And don't even get me started on Templars having to meditate all the time, we legion gotta meditate constantly to maintain a couple chants (Yes, we have chants, but it's all for a measly 40 extra damage) as well.
                            The nightvision skill isn't really a bad idea, although (I think) your reasoning is terribly flawed.

                            Torches - If they're so bad, use light crystals. Runes are free. If you don't want to do that, kindling is also free every spring.

                            Lighting in general - You don't need to be able to see everywhere you go. Almost everywhere you go, you're going to know exactly what's in the next room, whether its from experience or just common sense.

                            The places where you reference Templars' Hymns is just lame. Sure, they get a few utility skills, but they don't get straight buffs. Unless they're using the clarity/hack method, there's only going to be 2 or 3 chants/hymns/verses they really use.

                            If the damage/mana is bad on Rituals skills, then try to get it buffed. Not compare it against the utility of always being able to see for a mana cost.

                            --

                            Might be nice to have nightvision as an awareness skill, you could even replaces Traces and nobody would mind

                            Comment


                            • Originally posted by Alistair View Post
                              The nightvision skill isn't really a bad idea, although (I think) your reasoning is terribly flawed.

                              Torches - If they're so bad, use light crystals. Runes are free. If you don't want to do that, kindling is also free every spring.

                              Lighting in general - You don't need to be able to see everywhere you go. Almost everywhere you go, you're going to know exactly what's in the next room, whether its from experience or just common sense.

                              The places where you reference Templars' Hymns is just lame. Sure, they get a few utility skills, but they don't get straight buffs. Unless they're using the clarity/hack method, there's only going to be 2 or 3 chants/hymns/verses they really use.

                              If the damage/mana is bad on Rituals skills, then try to get it buffed. Not compare it against the utility of always being able to see for a mana cost.

                              --

                              Might be nice to have nightvision as an awareness skill, you could even replaces Traces and nobody would mind
                              Na man. Runes ain't free. Average Golgonian kill dwarves. So the rune quest is out of the question. Even then, there's lots of competition and the problem of having to worry about the basilisk. Also I eat through runes like food, light crystals are out of the question. As for kindling in the spring... I do that and I only get about 30-50 kindling, which is all going to be smoked through my pipes and pentagrams. I dunno what ya mean by straight buffs on the Templars though. Hymn of life is just... awesome (Like I said, you can kill the hag, clear out the damn mansion with the exception of wraiths, without needing to sip health potions more than 1-5 times), and I use all the chants, hymns, and verses, but I'm not gonna name off all the practical uses for each ability cause it would take an essay. I was after all.... a Templar for over 60 in-game years.

                              And sure... you can remember locations when you're experienced enough. I don't remember it all that great, and I find it a hindrance on the text-realism to just.... meta-game through the darkness. However, we're talking about average players. Average casual gamers who haven't spent thousands of in-game hours to cultivate a huge amount of gold and experience like that. And the likelihood of us convincing the gods to buff the damage of Legion is bloody over -9000 (Which is never). So at least, we can trade a couple non-essential abilities in Rituals for a utility skill to see in the dark, so that it might be less taxing on the mind when we go into that habitual pentagram + unholy strength spams.
                              Last edited by Joscelin; 7 September 2010, 06:20 AM.

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                              • The choice to kill certain denizens is a personal choice, bringing with it the consequences that follow. Just adding that in.

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