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  • A certain Someone notes (and I find myself agreeing) that if permanent feats were given for things like holding elected positions, they would be far, far too common, and sort of ruin the experience. In addition to this, there is a large disparity when you put something like leading a guild up against earning appointment as Master of All. It's best if the line is drawn at "no permanent feats will be given for things like holding elected positions".

    However, your idea did lead to some pestering that has resulted in the addition of -also temporary- feats for Ysallyra's Shadow Council, as they lack an appointed leader.

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    • Fair enough, I suppose there's just a bit too much turnover( or too easily gained, for some positions with no competition) for permanent status of those sorts of feats.

      Comment


      • Originally posted by Silas View Post
        Fair enough, I suppose there's just a bit too much turnover( or too easily gained, for some positions with no competition) for permanent status of those sorts of feats.
        That is essentially what it boils down to, there are a number of positions across the board that could be won with absolutely zero opposition these days. However, the concept is nice (I ALSO THINK EVERYTHING IS NICE) and I quietly hunger for more feat ideas.

        Mooooore.
        Last edited by Nakarym; 13 June 2013, 05:09 AM.

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        • I notice some clever Person had fixed the little bug with being able to get more than one intonation Wisp.
          While I applaud this in general, could we now also get some means to order the wisp to follow you after you have bb'ed?

          There are some work arounds for pyromancers, ordering my spirit to follow in the same location as the wisp will make the wisp follow as well.
          But I don't know if this would work the same way for the other mages following lacky types. And its a bit of a pain to summon/tame/bind a spirit just to keep the wisp following.

          Another option could be to destroy the old wisp when an attempt is made to summon a new one. Unless, of course, its deliberately this way so you have to run the risk of a wisp fading away mid battle.
          We don't need no water, ....

          Comment


          • Originally posted by Malic View Post
            could we now also get some means to order the wisp to follow you after you have bb'ed?
            The thought came up earlier while this was being looked at, but I asked myself, "Why would anyone lose a sprite?". The bulletin board thing hadn't occurred to me, I'll lay it on the table!

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            • I'd like to submit this as a potential idea. (now the second time I have had to write this... grrr)

              Lets start first with an analogy. Think of an immensely heavy door. One that would need 100's of men to open. one by one, a man is added and with each man, the door opens just a little bit. I'd like this to be the founding idea of a quest, or a series of quests.

              I think a big problem with some of the quests of akanbar, as they are now, is that there is no... mystery. I'd like to take for example the Heretics. A dedicated person could kill at least 500 heretics in a given year. With each heretic handed in, the same message scrolls past the screen. For many players, I imagine they don't even bother to read this text anymore simply because it is so second nature. However, what if after every 50 heretics handed in, something different happened? Maybe Arkad prompted you with a new mission? Rewarded you with something unique like a bracelet, or necklace (like Murandi).

              Even the piranhas of Murandi could be a thought for something unique like this. Already the village of Murandi will give you a bracelet, but lets say you need to kill 1000 piranhas in order for the village to reward you with a necklace of piranha teeth. In its own right, this is an achievement in itself. I don't feel that this should be something listed in feats, however, some players might take this challenge and wish to show this off.

              I think the greatness of this idea is that it doesn't have to end. The first 1000 piranhas a person kills gives you a standard necklace. The second 1000 gives you a diamond encrusted piranha teeth necklace. I don't know. I am not good at the rewards... use your imagination. Basically there would be tiered items. Or upgrades upon the original item.

              Back to the massive door idea. I think it'd be really unique if this idea was applied in two separate ways. Both on a global level, and on a personal level. A global idea could be something like Mordikhan. Everytime he is killed, it gets one step closer to unlocking something. Maybe Mordikhan needs to be killed 50 times in a year and at the beginning of each year, that counter resets. I like this idea because Each city will potentially want whatever it is to be unlocked. However, they won't know how much, if any the other cities have killed Mordikhan. some years will go by where this mystery won't be unlocked because although one city has taken great effort to kill Mordikhan whenever possible. No other city has.

              ADDED IDEA:

              [Same principle, but also City Specific.


              Ysallyra: Kill the Shadow Beast (x) number of times in order to Tame it.
              Elysium: 'Save' (x) number of souls in order to summon an Angel.
              Golgonath: 'Condemn' (x) number of souls in order to summon a Demon.

              Each respective city could then send their respective 'Champion' to a city of their choice. I don't think this would need to be the only option though. Maybe the champion will bless the respective city giving all citizens 10% better experience from quests, or 10% more gold. Ultimately, if there were multiple options, the Leadership of the city would need to decide how it was used.

              I'd like to also see an option where two cities could make a joint effort into something like this. Take the idea above. If ysallyra and Golgonath merged their champions together, you'd have a Shadow Demon. Would be twice as powerful. If Elysium and Ysallyra Merged together you'd get a ?Archangel?/Shadow Angel? i have no idea. Then... I am thinking about the events that unfolded with Bugia, what if all three cities worked together to fight a common enemy. All three cities could agree to merge their champions and summon a super beast. Or create a portal to some ancient land.

              I have no idea, lol. Have fun with it? I wish only for the potential of the core idea be used and discussed... everything else is just... my imagination flying off into no mans land. Likely nobody even knows what I am talking about. Peace!]

              Personal tasks: Lets expand upon the quests with the boy in Welsbury. Or the two children in ... Draphe? The prison town? I don't want to go through and list all the mysteries that we as players might have regarding Akanbar. However, this might be a clever way to get some answers...... I don't know... lol
              Last edited by Kaal; 24 June 2013, 12:08 AM.

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              • Kaal, I like the fact that you have input here, but the fact of the matter is, there have been new places to hunt and new quests put in place... a lot of those people who complained, those of us who are big enough to actually do them just... don't. We have places that people could go hunt and everything with varying levels of difficulty. With the current player base that we have, perhaps you just need to find a more challenging spot to go quest or hunt. As you said, a person could do 500 heretics in a year, in all actuality if you kill all there heretics from the first floor without going down and work your way up you get around 60 per run. Multiply that by the fact that they respawn about every, say 20ish minutes... you can kill 500 in one IRL day. That particular quest is more focused towards the politics side of the game, have you looked into the other quests that are there in the mansion? I could be wrong, but there are something along the lines of about 6 quests including the turning in of heretics. Before people say things about us not having hunting spots or saying that its the same syntax response for those quests, its nice for people like me to point out that 90% of them don't actually know all the quests available to them. On the last part of my post here, I would also like to note that changing the code for something that's been in place for something like the heretics really isn't much of a pressing matter or at least I wouldn't think it would be. Too many of us take for granted what is right in front of us, even more of us don't even know what is right in front of them and everyone wants more to be added. Some of these more tedious quests like heretics or piranhas are nothing more than politics/blood/coin/experience. No offense but be grateful, I can if I have enough gold to pay for my repairs and potions go a full IRL day killing stuff and never repeat a single kill. Take that into perspective.
                Commander Joscelin says, "Sup puppets."
                A marionette bashes Commander Joscelin with its heavy wooden fists.

                Jaethor, God of Enlightenment tells you, "For nineteen minutes I liked you"

                Comment


                • Please log yourself not killing anything twice in a twenty four hour period of nonstop bashing. I know it's not possible, unless you count your time spent dying to one or two things over and over :3

                  Comment


                  • Or the amount of time it actually takes to single some stuff?
                    Not only that though, but then the time it takes to get to the stuff... like Mount Ijicen, sailing around to find the things to kill. Irregardless however, this is more of the point that people aren't taking into concept everything that is right there in front of them. Not saying it is anyone particularly here, but only a few things are completely impossible to kill alone. I mean, when I was only like level 40 with insight agility and no rejuvenation I was taking on the dwarves because there is a method to it. As I said in the previous post, I'm simply stating that people don't see what is right in front of them. Also, have you been into the dungeon and gone all the way down? Because I know, different things are pretty much on each level, so by that fact just clearing the places before your -new- beast would still take time. I still hold the concept of being able to go a full 24, you would HAVE to repeat a few kills, but you could stay constantly busy killing things without having to go around and redo the same ones over and over. You being one of the few people to solo the hydra should understand where I am coming from on this one, unless you are just trying to be a troll, which makes your post even more irrelevant to me. Point and case, until people start utilizing what is around, there really isn't much of a reason to add more. Though, if I have a chance in the near future. Including my time getting to things, killing them -in full- to get the coin or benefits from them I'm sure I could go through a full 24 and never repeat a room. So, yes without repeating a kill, possibly impossible, but there are beasts we have yet to encounter that you would spend that time looking for such as the kraken
                    Commander Joscelin says, "Sup puppets."
                    A marionette bashes Commander Joscelin with its heavy wooden fists.

                    Jaethor, God of Enlightenment tells you, "For nineteen minutes I liked you"

                    Comment


                    • ALSO! As another, just saying portion to you saying that can't be done. Each and every beast has its own individual number which makes it a 'new' kill in its own right.
                      Commander Joscelin says, "Sup puppets."
                      A marionette bashes Commander Joscelin with its heavy wooden fists.

                      Jaethor, God of Enlightenment tells you, "For nineteen minutes I liked you"

                      Comment


                      • Originally posted by roeshak View Post
                        ALSO! As another, just saying portion to you saying that can't be done. Each and every beast has its own individual number which makes it a 'new' kill in its own right.
                        That's a weak argument, man.

                        *goes back to eating popcorn and watching*
                        Tick tock goes the clock until you feel my ire. You'll lose your voice and turn to rock and lose what you desire.

                        Comment


                        • Originally posted by roeshak View Post
                          No offense but be grateful, I can if I have enough gold to pay for my repairs and potions go a full IRL day killing stuff and never repeat a single kill. Take that into perspective.
                          Originally posted by roeshak View Post
                          Not only that though, but then the time it takes to get to the stuff... like Mount Ijicen, sailing around to find the things to kill.
                          Irrelevant to the point, that's just not being prepared.

                          Originally posted by roeshak View Post
                          I mean, when I was only like level 40 with insight agility and no rejuvenation I was taking on the dwarves because there is a method to it.
                          Yank bashing is not any fun

                          Originally posted by roeshak View Post
                          Also, have you been into the dungeon and gone all the way down?
                          I wasn't with them when they finished, but I was with the old Elysian crew for the first few hours when they did it. Real life commitments suck!

                          Originally posted by roeshak View Post
                          I still hold the concept of being able to go a full 24, you would HAVE to repeat a few kills, but you could stay constantly busy killing things without having to go around and redo the same ones over and over.
                          Seems pretty counter to what you said previously.

                          Originally posted by roeshak View Post
                          last bit i don't feel like taking out
                          Spending time looking for things that may (or may not) exist seems like it shouldn't apply to a discussion on whether you could actually go 24 hours without hitting the same thing.

                          Comment


                          • So much is life, if you don't get the basic point of the post implying that there is enough to do without adding more to the game. That was the general point in the first place. Irregardless. "Oh Silas, you are right... I'm so sorry I ever even made a post against you" -weeps in his hands-

                            I really could care less, my point still stands. There is plenty to do. However, point taken, your blade/talon would have to kill the same creature or at least type of creature more than once.

                            @Jaethor - It was never intended to become an argument in the first place.
                            @Silas - Do you think we should add more to hunt?
                            Commander Joscelin says, "Sup puppets."
                            A marionette bashes Commander Joscelin with its heavy wooden fists.

                            Jaethor, God of Enlightenment tells you, "For nineteen minutes I liked you"

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                            • Dunno why you're hedging your statements with sarcasm, but! I think expanding the areas we have now would be better than adding more in, but I've always been and will always be a proponent for adding content to any game

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                              • Changing the way armies are marched to make warfare more fun/interesting and less tedious for the marcher?


                                How about you make your army. Give it food. And tell it where to go (or place some kind of flag where you want it to get to).

                                It will march there itself, taking the same amount of time (or longer) than it would were you to march it there manually.

                                To stop an armies march, players of the opposing city could put up barricades (or engage the army with their own army) (Or simply stand in the same location as the enemy army?).

                                The marching cities players would then have to destroy the barricade to allow their army to continue its march.


                                This would make warfare much better because it would eliminate the boring and tedious process of marching location by location.

                                It would also give city scouts something to do because when a senator/master/captain logs on a tell from a scout could be received informing them that an enemy army is marching.

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