Announcement

Collapse
No announcement yet.

Ideas

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • You are more than free to try and impose a rule like that on your own faction (Golgonath currently has one, though clearly upholding it is an issue given circumstances), but don't hope to see it to be carried by everyone across the board. Mechanical ties to expectations of morality and honor - or a lack thereof - aren't things you're going to see enforced by the admin. If you want to jump someone for raiding your towers the day before, go ahead. But don't anticipate the gods standing behind you; as Jaethor said, it's a case-by-case basis.

    Also, let's keep this thread constructive.

    Comment


    • Originally posted by Ashrabia View Post
      The reason why I presented it the way I did... or maybe I presented it poorly is because of this, and I have seen this time and time again, from Elysium and Golgonath both: A certain citizen will only sneak into the enemy city and kill citizens/serfs while the entire enemy city is slumbering. This same person won't engage in any combative skills. In this example, how is this not considered worse than killing a person's horse? Maybe I am the only one that thinks the horse rule is laughable... but if that is a law that is considered fair/right. Wouldn't this be true for anybody that can see the militarylog.

      Same example essentially. If you are going to be using your skills to raid the enemies tower, then you should be opening yourself up to attacks of some sort. I shouldn't be-able to raid your towers when nobody is present, and stop simply because someone shows up. The Enemy city should be able to... exact vengence? Right the wrongs... within reason though. I am not saying that because Roeshak Killed a few citizens that for every citizen he killed, the entire city of Elysium gets to gank him. I am saying that if a man is going to take such actions, then he should be willing to take responsibility for them.

      Accepting challenges is the first way, and by any reading this would be the most logical and acceptable method. However, when you are dealing with nothing but cowards and children, sometimes a different kind of action is needed. When you kid misbehaves, you don't ask him to come to you so a punishment can be handed out, you order him/her to come. That might not be a great example seeing that Roeshak is not my kid (If it were, I would have drowned it at birth for the shame it would have brought me if I lived would have ruined me).
      I would suggest the difference between horses and towers is that someone's mount is their own personal property, killing one is a direct action against an indiviual. Towers and serfs on the other hand belong to a faction, and factions are handled on a different level. Which includes the ability to raid towers, conduct warfare and attack docks.
      Having said that, I do find the mount killing rule a bit weak, but only because if you're daft enough to leave your mount where your enemies can reach it, then you deserve to lose it.

      People who raid towers have opened themselves up to attacks, you can't use the justifaction that you weren't around when it happened as a reason to kill people later. Its a fact of mudding life, you can't be logged in for every little event. And the avenue for revenge has always existed, in the form of raiding their towers back.

      In general the more you increase the justification for jumping, the larger the grey area's surrounding it become. And the end result of this will always be more complaints and Admin having to spend more time wiping noses, and kicking buttocks. If everyone just uses common sense and follows the guidelines already laid down, and take advantage of features like the bloodscroll, we should all be able to find the conflict that suits us without ruining anyone elses enjoyment of the game.


      (I'd just like to add that I thought your last paragraph was unnecessary and as a parent I also found it quite offensive.)
      Last edited by Malic; 29 May 2013, 10:30 PM.
      We don't need no water, ....

      Comment


      • I have two things I was thinking of recently.

        First, having an option to eat at a city shop like the Compass Rose or Headman's Basket. Making it kind of like the Island's Hostel where you are served the food of your choice and maybe a drink and you can sit down and eat there in the store. The idea would be more towards adding a realistic feel to the game more than anything. Buying beef and then eating beef day in and day out... Make it more interesting.
        EATSHOP {quantity} (Food) [drink]
        The shopkeeper begins to prepare your order, before long she brings a plate of roast beef to you with a fennel tea. Then something along the lines of you enjoying it, and the amount of enjoyment could be based off the nourishment of the food provided.

        Secondly, have to where you drop off your armor at the blacksmith's to have it repair the armor. Instead of going in and Repair (item) {amount} you could ask Blacksmith repair armour, he then would reply, "It would cost ye six silver and four copper coins for me to repair your kryllian platemail." Then you could be prompted to AGREE or DISAGREE to the cost. and if you Agree, you will leave you will drop off your armor with the blacksmith to have it repaired, which would take like 4-5 seconds and would have ambient text of him doing so.
        I would also like to add, that it is kind of dumb the way it is now, I can walk in and repair ALL my items in a matter of seconds regardless of how damaged they are. I dunno... Just doesn't seem real.

        I know some people may think this is somewhat stupid due to it wasting time, but I want a more realistic feel to the game when I play, and I feel these are two good examples for something that would add to the realistic feel of the game. I am sure there are plenty of more stuff that could added with similar results.
        Last edited by Detahn; 7 June 2013, 03:50 PM.
        Tis' Only a Flesh Wound! Bring the Bunny Back!

        Comment


        • While I'm generally the one championing the "floof" additions, I'm not entirely sure I can get behind these myself. It really boils down to whether or not the output is worth piling it on top of Someone's to-do list. Fancy and fun, but the novelty wears off before long and it becomes another "meh" deal.

          Comment


          • Two things I'd like to say for this.

            First, with Detahn's Idea, I think it would be better served if both options existed. I mean, food still needs to be able to be carried with you. Whether you are attacking the Basilisk, or traveling across seas, food by necessity needs to be portable. With that said, it would be great to have a meal served to you. Like Nakarym said, the novelty of it would wear off. After its introduction, this feature would likely only be used on special occasions. I wonder how many already added features fit in that same category though. Doesn't mean that this one should be cast aside for that reason. We can't know if it will fizzle and fade or be the new trend.

            In regards to the armor. I like this idea for two reasons. One, if it is meant to replace what we currently have... it would have an interesting dynamic on when raiding could happen, or even bashes. For instance... After a huge hunt, it might take blacksmith X to repair all your armor in 1 day (1 hour)... This isn't really a really long time, but it does mean that should your city be raided while your armor is being fixed... you'd be in a very compromised position. Also, I love the idea of sending my armor off to be repaired, exit the lands and return to find that it is completely fixed without me having to do anything. I mean... Like Detahn said... it adds a certain degree of immersion.

            To add, I'd love for quests/features that are similar to this. Something that is ongoing, but can't be truly completed for a few real life days. Meaning, somebody gets sick, you go somewhere else to report the sickness, which prompts the cure to be developed... This could take a month before the cure is actually created. Then you'd have x amount of time to administer the cure to said patient. If you fail, then you'd find that said person is dead. I like this idea because you could have like 12 of these quests... and all 12 only reset after the year. Each year the 12 quests... are completely random... you might not see anybody sick for a few years, but then all 12 sick in the first month... I think it'd be interesting anyways.

            Comment


            • Time-lapse quests would be a nice experiment, I agree. I'll pin it to my official Board of Things and Stuff.
              Last edited by Nakarym; 9 June 2013, 03:53 AM.

              Comment


              • I mean, food still needs to be able to be carried with you. Whether you are attacking the Basilisk, or traveling across seas, food by necessity needs to be portable.
                There is a set of portable-ish food, problem is no one likes eating it as it is vastly inferior to roast beef/venison. Waybread, and the dried meats are all meant to be portable, and last ridiculously (i think, never actually confirmed it.) long times. Personally I never liked the idea of packing around several roasts, if you look at it from a RL perspective, you're carefully balancing several rather delicious and juicy plates of food while traipsing around the world.

                Now let's see if i can transfer my thought process accurately.
                Perhaps a new wrinkle to hunger and food consumption is needed? Perhaps semi-eliminate the roasts entirely, and work them in to the above feast idea. They'd make more sense as a sit down and eat meal, instead of a "scarf it down cause the basilisk looked at me" affair. Course now in this thought process you can't feed yourself while out and about. Solution, two of which just came to mind:

                1) An additional skill to cooking where you can slice/portion out meats prior to drying them, increasing your yields. (Quantity over quality)
                2) Tweak the dried foods so instead of consuming the whole strip of dried venison, you tear off a bit and eat that. Can eat one piece of dried food (pulling a number out of the air here) four times before you fully consume the item.


                That's just my thought on it, take them as you will. I may not be around at all anymore, but i'm still watching the forums!
                Let's make 'em scream

                Comment


                • Originally posted by Pyrok View Post
                  There is a set of portable-ish food, problem is no one likes eating it as it is vastly inferior to roast beef/venison. Waybread, and the dried meats are all meant to be portable, and last ridiculously (i think, never actually confirmed it.) long times. Personally I never liked the idea of packing around several roasts, if you look at it from a RL perspective, you're carefully balancing several rather delicious and juicy plates of food while traipsing around the world.
                  =
                  If we start looking at this, then we have to look at how people are holding 20 potion bottles, a few pipes, any number of commodities, some weapons, etc etc etc.

                  Comment


                  • Originally posted by Silas View Post
                    If we start looking at this, then we have to look at how people are holding 20 potion bottles, a few pipes, any number of commodities, some weapons, etc etc etc.
                    This pretty much sums it up. I'll take the food thing into consideration - not as a replacement for the way things work now, just the general idea - and see if anything worthwhile can be developed that's roughly (very roughly) similar for some purpose. Until that day should come, feel free to roleplay eating your food however you'd like!

                    Comment


                    • Originally posted by Nakarym View Post
                      I'll take the food thing into consideration
                      Heh. Heh. Cough.
                      Tick tock goes the clock until you feel my ire. You'll lose your voice and turn to rock and lose what you desire.

                      Comment


                      • Originally posted by Jaethor View Post
                        Heh. Heh. Cough.
                        Allow me to correct myself, ahem.

                        I'll take the food thing, forcefeed Jaethor, and carry on with my day. Is THIS what you want?!

                        Comment


                        • Originally posted by Nakarym View Post
                          Allow me to correct myself, ahem.

                          I'll take the food thing, forcefeed Jaethor, and carry on with my day. Is THIS what you want?!
                          Thank you.

                          If anyone feels particularly like they want to post an idea, but cannot think of any, "How was your experience when you first played Akanbar. How do you think we can improve it for new players?" I will be adding the SPEEDUP and (silly, but oddly requested) SLOWDOWN commands for the novice tutorial. Please disregard all the times you've gone through the tutorial due to an alt. I don't care about those times for this idea submission.
                          Tick tock goes the clock until you feel my ire. You'll lose your voice and turn to rock and lose what you desire.

                          Comment


                          • In regards to the whole eating parts of it at a time thing, I think that would work best with Ambrosia bread. The description does say something along the lines of "a man only needs to eat a bit" yet we consume the whole thing and waste upwards of twenty gold. No-one eats it because of this.
                            Jaethor, God of Enlightenment says, "99 akanbar bugs on the wall, 99 akanbar
                            bugs, take one down, fix it, 124 akanbar bugs on the wall..."
                            Insidious Shax is here, riding a wooden rocking horse.
                            You are 234 years old.
                            The year is 456.
                            Numbeeeerssss....

                            Comment


                            • Originally posted by Zinerva View Post
                              In regards to the whole eating parts of it at a time thing, I think that would work best with Ambrosia bread. The description does say something along the lines of "a man only needs to eat a bit" yet we consume the whole thing and waste upwards of twenty gold. No-one eats it because of this.
                              It does have other effects aside from being a quickly-filling meal, as I'm sure you and others know...one of which ties in very well to the description now that you mention it!

                              Comment


                              • Re: Feats -

                                I think it might be nice to show things they've done as well, not just current things. For instance, Malic has the 'Is the leader of a city' feat, but I think it'd be nice to have a feat for people who have at one time led a city, just to note their achievement. 'Has reigned over the city of Golgonath.' 'Has led the Republic as Proconsul'. Same could go for guilds, I think.

                                Edit: I THINK EVERYTHING IS NICE.

                                Comment

                                Working...
                                X