Color me stupid, but wouldn't it be simpler to send an active member of the guild that can induct you a semi-OOC message, arranging a time that both of you can meet ingame to interview/be inducted? Using Akanbar dates, it doesn't really even have to be OOC.
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Originally posted by Lawrence View PostColor me stupid, but wouldn't it be simpler to send an active member of the guild that can induct you a semi-OOC message, arranging a time that both of you can meet ingame to interview/be inducted? Using Akanbar dates, it doesn't really even have to be OOC.
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I would like a few more options when it comes to speaking syntax, so I don't have to tangle with messy emote aliases that, more often than not, end in embarrassing failures at the most improper times.
Being able to MURMUR <words> would be nice, but we definitely don't need to get out of hand and have 48138467166 different possibilities.Zycandos and Jaethor's karaoke rendition of 'I Feel Pretty'.
Jaethor goes solo with 'The Sound of Music'.
Minstrel Sharallin sings: "The lord of revenants is a withered man, sunken by age and evil. But his blood is sweet, say the young men - and they should know?"Jaethor, God of Enlightenment tells you, "((Stop breaking Akanbar.))"
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Allow Devotion to be used for any divine, not just the one whose order you belong to.
Syntax would be:
DEVOTION PARTIAL [god]
Perhaps half the essence contributions if the god is not your patron? Or, even more restricting, only allow you to devote to other gods if they are your guild/city patron. FullDevotion would still require that you are within an Order. It's sad to see skills like these being completely ignored on certain fronts due to a lack of active gods.Last edited by Dimetrius; 3 October 2012, 04:08 AM.Zycandos and Jaethor's karaoke rendition of 'I Feel Pretty'.
Jaethor goes solo with 'The Sound of Music'.
Minstrel Sharallin sings: "The lord of revenants is a withered man, sunken by age and evil. But his blood is sweet, say the young men - and they should know?"Jaethor, God of Enlightenment tells you, "((Stop breaking Akanbar.))"
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Originally posted by Dimetrius View PostAllow Devotion to be used for any divine, not just the one whose order you belong to.
Syntax would be:
DEVOTION PARTIAL [god]
Perhaps half the essence contributions if the god is not your patron? Or, even more restricting, only allow you to devote to other gods if they are your guild/city patron. FullDevotion would still require that you are within an Order. It's sad to see skills like these being completely ignored on certain fronts due to a lack of active gods.Tick tock goes the clock until you feel my ire. You'll lose your voice and turn to rock and lose what you desire.
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I urge you to reconsider, or at least let the idea simmer. I hate having skills I can't use because they conflict with what's possible at this time/in-line with my own roleplay. It's just silly.Zycandos and Jaethor's karaoke rendition of 'I Feel Pretty'.
Jaethor goes solo with 'The Sound of Music'.
Minstrel Sharallin sings: "The lord of revenants is a withered man, sunken by age and evil. But his blood is sweet, say the young men - and they should know?"Jaethor, God of Enlightenment tells you, "((Stop breaking Akanbar.))"
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I agree with Dimetrius's suggestion. Although I have never been of an actual order, my character and I as an individual believe that this skill should be allowed regardless of what order you are apart of. Similar to how one can sacrifice bodies at any Altar, so too should we have a choice with our devotion.
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Devotion to a divine is, to me (and probably the way this is intended and why it'll never be changed) a bit like having a relationship with your significant other. I'm pretty sure your partner would despise you like the crud that gets under your fingernails if they found out you were devoted to someone else while worshipping them. Difference being is that one entity can obliterate your virtual identity, the other makes you sleep on the couch and burdens you with dishes. Devotion is a monogamous "relationship", that's how it works.Let's make 'em scream
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Standard Devotion shouldn't be all that binding. FullDevotion, yes, which is what I had suggested.Zycandos and Jaethor's karaoke rendition of 'I Feel Pretty'.
Jaethor goes solo with 'The Sound of Music'.
Minstrel Sharallin sings: "The lord of revenants is a withered man, sunken by age and evil. But his blood is sweet, say the young men - and they should know?"Jaethor, God of Enlightenment tells you, "((Stop breaking Akanbar.))"
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This idea is more of a plot device for future events.
Chaos rift gate:
The gate can be set to active or not. When the gate is active entering it will transport people to a different realm of existance.
This can allow localised areas for future plot events that don't have to become permanent fixtures of the landscape.
It could also be used to access semi permanent bashing locations, by having the gate's destination change on regular basis, and this being over-ridden when the gate is required for events. Possibly allowing players to look through the gate to be able to see where it ends up.
Another option is to make the gates desintation to be set by the players, after completing some sort of quest/ritual. Knowledge of the gates possible locations would be a closely guarded secret requiring even further investgations or experimentation.We don't need no water, ....
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Fun addition to your idea: Upon passing through the gate you are afflicted with a random ailment that cannot be cured so long as you are in the Other Realm. Like narcolepsy or... hydrophobia. Annoying things that make the trip interesting every time. Handicaps ho!Let's make 'em scream
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"Closely guarded secret" = everyone automagically knows after novicehood, just like every quest in the game? :b
But no, this sounds interesting. Maybe a bit too much, but interesting.Zycandos and Jaethor's karaoke rendition of 'I Feel Pretty'.
Jaethor goes solo with 'The Sound of Music'.
Minstrel Sharallin sings: "The lord of revenants is a withered man, sunken by age and evil. But his blood is sweet, say the young men - and they should know?"Jaethor, God of Enlightenment tells you, "((Stop breaking Akanbar.))"
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Debate on Armies. Do they enhance or detract from your experience on Akanbar?
I personally wouldn't mind armies being scrapped completely. They are tedious to build and not optional because if you don't keep some kind of army your city will get occupied. Also they only involve about two people from each realm and they are a separate entity to the players.
The pros of armies are that its satisfying to occupy a village and take their gold. And occupying an enemy city would feel great.
The cons are that they take forever to build. It takes a boring/tedious amount of time to move them anywhere. Only two people have the power to build and move them. Players cannot get stuck into an enemy army in the same way they can get stuck in to enemy guards and enemy players, the armies are removed from us in that way.
Armies could be done away with and if you wanted to assert your dominance over another city or place you would do it the old fashioned way by going into your enemies city and beating them down or even marching some guards from your city and planting them in theirs to fight with them. (Maybe guards could attack the guards of enemy cities so it would be like war except the players could be in the thick of the combat.)
- Armies scrapped.
- Warfare done by the players themselves instead like the old days by raiding, fighting each other in the cities and roleplaying/using imagination more.
- Guards made able to attack each other so that instead of armies players can war using guards/soldiers if they want and will be able to get stuck in themselves as well as the guards fighting each other.
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