I'm not shocked at all to see the Pyromancers that low. In fact, I was expecting to see them grouped with the Merchant classes,
ahem. It's iffy territory, comparing Pyromancers with the rest of the guilds. The skills aren't terrible, there just really isn't an
effective way to use them unless you already have some sort of advantage over your opponent. We have our perks, but we're
also somewhat limited, points of which have been addressed in earlier posts. The way I see it, the Pyromancers are meant more
for support than toe-to-toe offense. Problem is, though, both of the other mage guilds are perfectly able to hold their own
without assistance.
Maybe the lot of us suck, and haven't found what works best. That's a lot harder to say than, 'Oh, the guilds are unbalanced,' but
eh. I'm not professing myself to be any sort of combatant in the first place. It is what it is.
ahem. It's iffy territory, comparing Pyromancers with the rest of the guilds. The skills aren't terrible, there just really isn't an
effective way to use them unless you already have some sort of advantage over your opponent. We have our perks, but we're
also somewhat limited, points of which have been addressed in earlier posts. The way I see it, the Pyromancers are meant more
for support than toe-to-toe offense. Problem is, though, both of the other mage guilds are perfectly able to hold their own
without assistance.
Maybe the lot of us suck, and haven't found what works best. That's a lot harder to say than, 'Oh, the guilds are unbalanced,' but
eh. I'm not professing myself to be any sort of combatant in the first place. It is what it is.
Comment