I think if it was possible to add toxins to claws, Symbiosis, assassination, and toxins would be awesome, mixing with rip = owned.
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Originally posted by roran View PostI think if it was possible to add toxins to claws, Symbiosis, assassination, and toxins would be awesome, mixing with rip = owned.
Summoner!
Earthlore (Earth Golem and Magic)
Spirits (Dark spirits for attack and utility)
Dragonlore (Freezing/Icewall/Flying to the sky to escape)
You'd have so many pets. o.o
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I would make a guild with Spirits, Warfare, Dragonlore... Each of the skills have buffs to help amplify you defensively and offensively. And the power of a Dragon, warhorse, spirit, combined with your attack power... yummy. Plus you have many afflictions with dragon/spirits you could play with.Tis' Only a Flesh Wound! Bring the Bunny Back!
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Spellswords
Melee - For swashbuckling hijinks.
Pyromancy/Tempestry/Earthlore - To be a proper spellsword.
Runelore (that's the one to carve runes onto stuff right?) To 'enchant' armor.
Also, i -may- have been playing skyrim too much.Let's make 'em scream
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Its runecrafting.
Too much trump here, but my dream guild would be:
Melee
Runecrafting (sadly enough only for 2 skills)
Assassination (mainly just for mixing, but powders would be nice since a swing takes so long)
This would be a demi god skill set, just saying. Melee to boost overall damage i.e. give you the same damage as basically a warrior, order and fire rune etching so ever hit does in fact hit and makes you burst into flames, then you have powders flying and two toxins hitting each swing... FLAWLESS VICTORY. Also, I would be willing to give up runecrafting for symbiosis and not for the talons in said skill. Mainly for the healing from blood, lack of bleeding, sight and armour.Commander Joscelin says, "Sup puppets."
A marionette bashes Commander Joscelin with its heavy wooden fists.
Jaethor, God of Enlightenment tells you, "For nineteen minutes I liked you"
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Also... just to input here too many of you are putting emphasis on mounts and the likes. I can kill your warhorse, run and heal. You can summon a dragon but big deal and a spirit really doesn't have that great of afflictions/damage...
Rethinking my skill set since toxins wouldn' t be readily available. Thinking realistically, all harvesting and everything in mind.
Melee
Dragonlore
SymbiosisCommander Joscelin says, "Sup puppets."
A marionette bashes Commander Joscelin with its heavy wooden fists.
Jaethor, God of Enlightenment tells you, "For nineteen minutes I liked you"
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Originally posted by roeshak View Postorder and fire rune etching so ever hit does in fact hit and makes you burst into flames
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Since my mega mount combo was shot down even though it is easy to heal a mount with runes...
Symbiosis
Tempestry
Hymns
Forsaken are deadly by themselves sure psionics help but it is the mass damage done in a short amount of time that makes them very feirce. So add a tempest to the damage with a few buffs and skills from tempestry with the healing ability of hymn of life... makes this combo a worthy foe. Plus anyone with a good system can heal through toxins but if you add psionics in there sheesh evil.Tis' Only a Flesh Wound! Bring the Bunny Back!
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Okay, here's a different train of thought:
Take the trade guilds and give them a magic guild skill.
Smithy - Pyromancy - Heat metal with your bare hands!
Cook - Pyromancy - Burn dinner in an instant!
Farmer - Tempestry - Droughts are a thing of the past!
Apothecary/Alchemist - Earthlore - Coax more plants/reagents out of nature!
Miner - Earthlore - Don't need a pickaxe if you can just 'push' mountains out of the way
Tailors don't get a skill, arcane abilities don't improve their life any unfortunately.Let's make 'em scream
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Originally posted by Chyren View PostTailoring - Spirits - Use clothing to strangle/bind people, or for less nefarious purposes, to manipulate it for better measuring.
This makes me think of possessed underwear. That cannot be a good thing, getting an abrupt unfixable wedgie is a fate i would not wish upon an enemy.Let's make 'em scream
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