Once bashing has lost its allure, the only thing there is to do in Akanbar is stuff that involves other people. Helping guildmates, meeting with family or lovers or friends, roleplaying, developing activities and carrying them out, singing, fighting, whatever. It all needs other people. That's why it's a MUD and not just a D. We're here for other people. [In case you don't know, MUD stands for Multi-User Dungeon.]
But there's just not a lot of people around. So as long as people don't stay logged on long enough for their online time to overlap, nothing ever gets started. Alice logs on, finds no one is around, does a few things and then runs out of stuff to do, still no one interesting around, logs off. Bill logs on, does the same thing, doesn't see Alice because she already logged off. Later, Clara does the same thing, then Dave, then Alice again. No one's time overlaps because no one hangs out in hopes of seeing someone else.
But if Alice stayed, maybe when Bill logged on, he'd stay, because he could interact with Alice. And then Clara would be more likely to stay too. Just one person staying can be the grain of sand that makes the oyster form the pearl.
Why doesn't this happen? Well, for most people, they're not willing to stay around and use up their own time just in hopes of precipitating some activity. But in Akanbar, that's the tip of the iceberg. In Akanbar, if Alice stays in hopes of helping make something happen in Akanbar, then everyone else is going to constantly harass her, shower her with suspicion. She's not doing it in hopes of making something happen: she's doing it out of some puerile desire for crystals. Even if she's unsurp in all skills, people will still be suspicious and she'll still be forced to be defensive.
Everything else in Akanbar is perpetually poisoned by that paranoia that everyone's just trying to cheat for crystals. Every single thing that happens is tainted by it. Everything is held back by it.
I see only two solutions. 1) Give Akanbar enough interesting solo things to do that the odds of Alice still being around before Bill logs on increase to the point where it's the rule, not the exception. 2) Change the way crystals are accrued somehow. Make it depend not on sheer time, but on productive time (so it comes with things that earn exp), maybe. Or give me a command by which I can turn off accruing crystals, and give everyone else a command that shows who has it turned off, so people can check each other and thus turn off the paranoia and harassment. Or something. The exact details are worth brainstorming... only if there's a chance they might happen.
Unfortunately, I suspect that if either of these could happen under the circumstances, they would have happened long ago, so I suspect that they're never ever going to happen.
In my case, I don't need crystals. If I did, I could just buy the damned things. The only reason I hung around, even though hours would go by with nothing happening (so while I was always a few seconds away from the screen, I wasn't always staring intently at it), is in hopes that I would help make it so something would happen. But I am just too tired of being constantly on the defensive about it.
So I won't be logging in anymore, except for the couple of minutes it takes for me to do specific things. And thus, the cycle of inactivity perpetuates itself.
But there's just not a lot of people around. So as long as people don't stay logged on long enough for their online time to overlap, nothing ever gets started. Alice logs on, finds no one is around, does a few things and then runs out of stuff to do, still no one interesting around, logs off. Bill logs on, does the same thing, doesn't see Alice because she already logged off. Later, Clara does the same thing, then Dave, then Alice again. No one's time overlaps because no one hangs out in hopes of seeing someone else.
But if Alice stayed, maybe when Bill logged on, he'd stay, because he could interact with Alice. And then Clara would be more likely to stay too. Just one person staying can be the grain of sand that makes the oyster form the pearl.
Why doesn't this happen? Well, for most people, they're not willing to stay around and use up their own time just in hopes of precipitating some activity. But in Akanbar, that's the tip of the iceberg. In Akanbar, if Alice stays in hopes of helping make something happen in Akanbar, then everyone else is going to constantly harass her, shower her with suspicion. She's not doing it in hopes of making something happen: she's doing it out of some puerile desire for crystals. Even if she's unsurp in all skills, people will still be suspicious and she'll still be forced to be defensive.
Everything else in Akanbar is perpetually poisoned by that paranoia that everyone's just trying to cheat for crystals. Every single thing that happens is tainted by it. Everything is held back by it.
I see only two solutions. 1) Give Akanbar enough interesting solo things to do that the odds of Alice still being around before Bill logs on increase to the point where it's the rule, not the exception. 2) Change the way crystals are accrued somehow. Make it depend not on sheer time, but on productive time (so it comes with things that earn exp), maybe. Or give me a command by which I can turn off accruing crystals, and give everyone else a command that shows who has it turned off, so people can check each other and thus turn off the paranoia and harassment. Or something. The exact details are worth brainstorming... only if there's a chance they might happen.
Unfortunately, I suspect that if either of these could happen under the circumstances, they would have happened long ago, so I suspect that they're never ever going to happen.
In my case, I don't need crystals. If I did, I could just buy the damned things. The only reason I hung around, even though hours would go by with nothing happening (so while I was always a few seconds away from the screen, I wasn't always staring intently at it), is in hopes that I would help make it so something would happen. But I am just too tired of being constantly on the defensive about it.
So I won't be logging in anymore, except for the couple of minutes it takes for me to do specific things. And thus, the cycle of inactivity perpetuates itself.
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