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  • #16
    Anyone can wield a torch and throw it, correct. But it seems to take a skill to be able to look into adjacent rooms. Which, granted it may be low (I've not yet found it or learned it), it leaves new people at a big disadvantage, not to mention if you're out across the land and your last torch just happens to crumble, leaving you stranded until daytime. At least be able to see where you are going decently at night, room by room, without being able to squint in directions or see what is lying in a location.
    The Strong may rule the Weak, but the Clever will always rule the Strong.
    --------------------------------
    Real men are carved from the pointed teeth of adversity

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    • #17
      Code:
      Your awareness skills are as follows:
      ------------------------------------------------------------------------------
      Looking          Looking to see what is around you.
      Glancing         Glancing into an adjacent location.
      The best advice anyone will give you is to keep more then one torch on hand, probably three, because even if you get one and somehow two in a row that crumble right away, you've still got a back-up. And, by the time that many torches crumble, daylight should be around anyways, or someone to help.

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      • #18
        Originally posted by Chyren View Post
        Code:
        Your awareness skills are as follows:
        ------------------------------------------------------------------------------
        Looking          Looking to see what is around you.
        Glancing         Glancing into an adjacent location.
        The best advice anyone will give you is to keep more then one torch on hand, probably three, because even if you get one and somehow two in a row that crumble right away, you've still got a back-up. And, by the time that many torches crumble, daylight should be around anyways, or someone to help.
        Thanks! Still trying to play guesswork on what skills might be in which skillsets so I can figure out what I need to learn next.
        The Strong may rule the Weak, but the Clever will always rule the Strong.
        --------------------------------
        Real men are carved from the pointed teeth of adversity

        Comment


        • #19
          Which falls into the "odd places for secrecy" thing -- wouldn't it be nice if that kind of information were published, or at least if there were advice to newbies about how much to spend on what?

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          • #20
            I know the Shadow Warrior's have skill planners, but when you ask someone about a skill, or what skills you can look forward to...a lot of people won't tell you, and it's like, Really? I don't get it. It more or less just results in wasted crystals when you could be putting them towards getting usefull skills now...if only you had known.
            The Strong may rule the Weak, but the Clever will always rule the Strong.
            --------------------------------
            Real men are carved from the pointed teeth of adversity

            Comment


            • #21
              Originally posted by Kresslack View Post
              - Torches: Crumbling upon lighting, etc.
              - Lack of RP, Majorly
              It varies from place to place. Quite simply, certain people in Ysallyra suck when it comes to roleplay, just as certain people rock when it comes to it. I can rattle off a few Ysallyrans who really impressed me with their roleplay, including a chieftain or two. The same can be said about any city. You just need to find the gems and not focus on the lumps of coal.

              Originally posted by Kresslack View Post
              - Unclear Skillsets. Instead of having a General Skillset like Riding...it's in Agility. Almost nearly unrelated.
              ...please stop trying to make Akanbar into an IRE mud. You kept doing this before.

              As for the nightsight skill that you want. Certain guilds can make themselves glow/have weapons that glow / make crystals. As for looking via the moon, it wouldn't be the same quality as looking with a torch, etc. I'm not sure how they would make this work if they did make the moon light up the area, as you would pretty much realistically see just dark blobs. Also, it would have to change for when you go inside/weather. Honestly, if I were a coder, I'd just leave it as is, but as I'm not a coder, I'll just go back to my cave.
              Sir Ichiban drools all over himself.
              You say, "Ready? Ready?"
              You say, "Go get it!"
              You throw a light crystal to the up.
              You have recovered balance.
              Sir Ichiban is no longer following you.
              Sir Ichiban has just ridden up, astride a warhorse.

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              • #22
                How about this? Ask me. I have all of the generals to unsurp. I've had Melee, Warfare, Assassination, Toxins, Mining, Cooking, Smithing, Tailoring, Apothecary, Merchantry, Rituals, and Shadows all to unsurp. The rest, most of them I've had to high insightful/exceptional, except for Earthlore. Just ask me.

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                • #23
                  Originally posted by Xinia View Post
                  It varies from place to place. Quite simply, certain people in Ysallyra suck when it comes to roleplay, just as certain people rock when it comes to it. I can rattle off a few Ysallyrans who really impressed me with their roleplay, including a chieftain or two. The same can be said about any city. You just need to find the gems and not focus on the lumps of coal.


                  ...please stop trying to make Akanbar into an IRE mud. You kept doing this before.

                  As for the nightsight skill that you want. Certain guilds can make themselves glow/have weapons that glow / make crystals. As for looking via the moon, it wouldn't be the same quality as looking with a torch, etc. I'm not sure how they would make this work if they did make the moon light up the area, as you would pretty much realistically see just dark blobs. Also, it would have to change for when you go inside/weather. Honestly, if I were a coder, I'd just leave it as is, but as I'm not a coder, I'll just go back to my cave.

                  1) Not trying to make it into an IRE mud. Every mud I've ever played has a general Riding skill, just like there is Weaponry, etc. It's just a given. Also, if you read, I suggested that something could be put in to where you at least have a sense of where you are going when walking across land at night, without being able to see what's on the floor or in the room without a light, including npc's. Also, if entering a building or cave, of course you would still need a light.
                  The Strong may rule the Weak, but the Clever will always rule the Strong.
                  --------------------------------
                  Real men are carved from the pointed teeth of adversity

                  Comment


                  • #24
                    Originally posted by Kresslack View Post
                    1) Not trying to make it into an IRE mud. Every mud I've ever played has a general Riding skill, just like there is Weaponry, etc. It's just a given. Also, if you read, I suggested that something could be put in to where you at least have a sense of where you are going when walking across land at night, without being able to see what's on the floor or in the room without a light, including npc's. Also, if entering a building or cave, of course you would still need a light.
                    There is a skill that's for attacking/doing cool things on your mounts. It's warfare. I'm unsure on what skills you think would be in this riding skill, besides riding. All skills I could imagine are either unnecessary or are in warfare. If you make warfare-like skills open to all people, rather than the three guilds it is in, you just made one third of those three guilds rather useless, as one third of their skills are "Hey, let's go learn how to ride mounts better to improve our battle prowess".
                    Sir Ichiban drools all over himself.
                    You say, "Ready? Ready?"
                    You say, "Go get it!"
                    You throw a light crystal to the up.
                    You have recovered balance.
                    Sir Ichiban is no longer following you.
                    Sir Ichiban has just ridden up, astride a warhorse.

                    Comment


                    • #25
                      What are "skill planners"? All we have in the Shamans is requirements for various ranks, but they don't tell you what you need to learn first, or even what you're going to be learning.

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                      • #26
                        That's what he meant.

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                        • #27
                          Originally posted by Xinia View Post
                          There is a skill that's for attacking/doing cool things on your mounts. It's warfare. I'm unsure on what skills you think would be in this riding skill, besides riding. All skills I could imagine are either unnecessary or are in warfare. If you make warfare-like skills open to all people, rather than the three guilds it is in, you just made one third of those three guilds rather useless, as one third of their skills are "Hey, let's go learn how to ride mounts better to improve our battle prowess".
                          Lets look at what Riding entitles: Riding mounts. I had thought it was obvious what would be in such a skillset. The ablitiy to ride mounts dependant on the skill level, with things such as:

                          Galloping: Being able to bolt through a room without seeing who or what is in it, until you run out of a straight path.

                          Scooping: Higher up Riding would allow people to pick things from the ground without having to dismount first.

                          Fording: Being able to move your horse through water without swimming

                          etc

                          The potential list goes on. It would be a passive skillset seeing as how Akanbar doesn't seem to have anything such as increased damage/attack for mounted individuals.
                          The Strong may rule the Weak, but the Clever will always rule the Strong.
                          --------------------------------
                          Real men are carved from the pointed teeth of adversity

                          Comment


                          • #28
                            Technically, Akanbar does have it, it's in the Storm Wardens. Go ahead and give it a try.

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                            • #29
                              the trick of it all is, most of that, is already covered.
                              in warfare, along with a few other skillsets, there are similar skills.
                              scooping... is already effective.
                              You give the body of Mordikhan, Dragon of Bronze to Silas.

                              Silas says, "You just handed me a dragon."

                              You say, "Yes, yes I did."

                              Silas slowly takes a step back.

                              Silas blinks.

                              Silas has just walked south.

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                              • #30
                                emotes in tells

                                Okay, I am not trying to say I have never done this myself, or that someone else doing it has some problem or anything, but emotes in tells... Sowenso tells you "-hugs-."/"*pokes*" Can we agree this is not in role? If the tell is supposed to be in character that is, meaning two people are engaging in some kind of telepathic dialogue, then they cant lick, poke, hug, each other etc, or see what the other person is actually doing. Am I right or wrong here?
                                Charlotte Mayfair

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