Is there any possibility of an upgrade/tweaking to the Smithing skillset, or weapon stat calculations? At present there are a lot of things that can be made by smiths, but many of them are only made for either A) the sake of making them, or B) as a personal request (very, very rare). Just to list a few of these sort-of-pointless craftables:
- knife
- dirk
- stiletto
- buckler
- cuirass
- shortsword
- rapier
- sabre
- broadsword
- ringmail
- mace
- bascinet
- cutlass
- scimitar
- halberd
- round shield
- morningstar
- a few others
The variety is great, don't get me wrong. But because of the stat calculations, there are pieces that are always, -always- in high demand, while others are overlooked because they're just less useful versions of the more expensive wares. A warrior could tote around a mace or halberd for show, just as any common adventurer could swish around a rapier in one hand and a buckler in the other, but no one is going to. Warriors are always going to save up for the best longsword, pike or greataxe they can find, and always, always opt for a tower shield, platemail and helm. Assassins will always pick the curved dagger over the other flavourful options, because they're just flat out better.
I suppose one could argue that, since the ore cost climbs for these preferred wares, all of the coin generation lost from the undesirable wares is made up for. However, no other tradeskill suffers from this niche sort of dilemma. Alchemists will always be making the low and high skill potions, apothecarists will always be picking the low and high skill herbs, miners will always be mining the low and high skill ores, so on and so forth.
Thoughts?
- knife
- dirk
- stiletto
- buckler
- cuirass
- shortsword
- rapier
- sabre
- broadsword
- ringmail
- mace
- bascinet
- cutlass
- scimitar
- halberd
- round shield
- morningstar
- a few others
The variety is great, don't get me wrong. But because of the stat calculations, there are pieces that are always, -always- in high demand, while others are overlooked because they're just less useful versions of the more expensive wares. A warrior could tote around a mace or halberd for show, just as any common adventurer could swish around a rapier in one hand and a buckler in the other, but no one is going to. Warriors are always going to save up for the best longsword, pike or greataxe they can find, and always, always opt for a tower shield, platemail and helm. Assassins will always pick the curved dagger over the other flavourful options, because they're just flat out better.
I suppose one could argue that, since the ore cost climbs for these preferred wares, all of the coin generation lost from the undesirable wares is made up for. However, no other tradeskill suffers from this niche sort of dilemma. Alchemists will always be making the low and high skill potions, apothecarists will always be picking the low and high skill herbs, miners will always be mining the low and high skill ores, so on and so forth.
Thoughts?
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