I really hate to do this, but I have to. I'm tired of losing points. I've done the task several times, and searched the entirety of the alley, including all of the shops. I cannot locate a merchant. I see no merchant. There is no merchant. -exasperation-Am I missing something here? Is the ingredient stocked in an actual shop? I just don't understand...
(Sorry, sorry, sorry...if you wish, the thread can be deleted once this is cleared up. I'm just immensely frustrated.)
Jaethor Note: Not a bug
(Sorry, sorry, sorry...if you wish, the thread can be deleted once this is cleared up. I'm just immensely frustrated.)
Code:
ask kargoth task You ask Kargoth, the Crafter about task. Kargoth, the Crafter tells you of a famous travelling merchant that's come across a special ingredient. Sending you off to Valtor Alley, Kargoth, the Crafter instructs you to PURCHASE INGREDIENT every time you see a merchant near that area selling that ingredient. He hands you a small pouch of gold for you to purchase the ingredients with. 3366/3440h 430/430m > ne d You can see nothing in the darkness. 3366/3440h 430/430m > You can see nothing in the darkness. 3366/3440h 430/430m > sw sw sw Large entrance hall Passing through the great double doors of the Crafters' Guild, you have entered an immense entrance hall, its roof vaulted high overhead and lit with huge chandeliers. Massive buttressed columns inlaid with gilt mark out a broad carpeted aisle through the middle of the hall, and the wealthy senior members of the guild pass along this, completely ignoring the apprentices and slaves who toil, heavily laden, along the dimly-lit outer reaches beyond the columns. You can progress northeast, southeast (an open door), southwest (an open door) and northwest (an open door). 3366/3440h 430/430m > You pass through an open door. Before the Halls of the Crafters You stand in an open area before a large granite building, its vaulted roof towering far overhead, while the front wall of the building stretches away to the northwest and southeast. Before you, a pair of enormous double doors provide access to the interior of the building, while further to the southeast a further gate can be seen that seems to provide access to a yard of some form. Worked into the stone above the entranceway is a large gold disc, worked so as to resemble a gold coin of Golgonath, right down to the demon's head at its centre. To the southwest a further gate leads through a low outer wall onto Valtor Alley. Hung on a nearby pole, a basket of flowers sways slightly in the breeze, filling the area with a sweet scent. Firmly planted in the ground, a large wooden pole stands tall here. You can progress northeast (an open door), southeast, southwest and northwest (an open door). 3366/3440h 430/430m > Valtor Alley To either side of Valtor Alley tall buildings tower above you, their upper floors almost touching overhead. Along the alley in both directions this lack of space is greatly reduced however, the northwestern route opening out as Valtor Alley meets with another street, while to the southeast a large building is visible to one side of the road, its front rising straight up from the street without any trace of the overhang common to nearly every other building along the alley. You can progress northeast, southeast, southwest (an open door) and northwest. 3366/3440h 430/430m > peer You peer around, sizing everyone up. 3366/3440h 430/430m > map :::{S}::::/::::::::::::::::::::::::: ::: ! :/:::::::::::::::::::::::::::: ---{ }:::::::::::::::::::::::::::::: :::::::\:::::::::::::::::::::::::::: ::::::::::\::::::::::::::::::::::::: :::::::::::::\:::::/:::::::::::::::: :::::::::::::::{x}:::::::::::::::::: :::::::::::::/:::::\:::::::::::::::: :::::::::{S}::::::::::\::::::::::{C} :::::::::::::::::::::::::\:::::/:::: :::::::::::::::::::::::::::{ }:::::: :\:::::::::::::::::::::::/:::::\:::: 3366/3440h 430/430m > nw Junction in Valtor Alley As it continues to wind its way through Golgonath, Valtor Alley intersects with another street here, seemingly even narrower than Valtor Alley itself, the buildings to either side overhanging to such an extent that they all but meet in the centre, turning this side alley into little more than a gloomy tunnel. The main thoroughfare of Valtor Alley continues to the west and southeast, twisting as it does so, blocking any chance you had of seeing what lies ahead. You can progress north (an open door), northeast, southeast and west. 3366/3440h 430/430m > n You pass through an open door. Weaver's store Hanging on mannequins in this shop are clothes of the finest cut, fashioned from both common materials such as wool and more exotic materials such as silk, perhaps imported from some distant island by the merchants that ply the oceans of Akanbar. The clothes themselves seem to cover a wide variety of needs, from evening dresses for the women among the ruling classes of the city to the black robes of the Pyromancers. In the rear of the shop a small man sits on a stool, his fingers busily working at a new garment, whether for general sale or to meet an order from a rich client you cannot tell. You can progress south (an open door) and down (a closed door). 3366/3440h 430/430m > s w You pass through an open door. Junction in Valtor Alley As it continues to wind its way through Golgonath, Valtor Alley intersects with another street here, seemingly even narrower than Valtor Alley itself, the buildings to either side overhanging to such an extent that they all but meet in the centre, turning this side alley into little more than a gloomy tunnel. The main thoroughfare of Valtor Alley continues to the west and southeast, twisting as it does so, blocking any chance you had of seeing what lies ahead. You can progress north (an open door), northeast, southeast and west. 3366/3440h 430/430m > Valtor Alley Lying on the northwest side of the alley is a small shop, a sign above it bearing the emblem of a hammer and anvil. From within comes the continuous noise of metal ringing on metal as the smith inside labours to produce sufficient arms for the forces of the city. Elsewhere, the alley continues to the southwest and east, more shops visible along its length. There are two guards of Golgonath here. A Pyromancer stands here, his face hidden by the cowl of his black robe. You can progress east, southwest and northwest (an open door). 3366/3440h 430/430m > nw 3366/3440h 430/430m > You pass through an open door. Blacksmiths of Golgonath This shop is considerably larger on the inside that it appeared from the alley outside, its rear wall having been removed to give access to a wide yard behind. Lining the walls of the shop are the various weapons needed to equip the armies of Golgonath, great suits of black armour arranged in preparation for a call from the blacksmith's master, while various blades line the other wall, many carrying additional spikes along their length designed to cause a more slow and painful death than a conventional sword could provide. A large forge stands to one side. An anvil sits here. You can progress southeast (an open door) and down (a closed door). 3366/3440h 430/430m > se You pass through an open door. Valtor Alley Lying on the northwest side of the alley is a small shop, a sign above it bearing the emblem of a hammer and anvil. From within comes the continuous noise of metal ringing on metal as the smith inside labours to produce sufficient arms for the forces of the city. Elsewhere, the alley continues to the southwest and east, more shops visible along its length. You can progress east, southwest and northwest (an open door). 3366/3440h 430/430m > map :::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::::: :::::::::::::::::::::::::::::::::{=} :::::::::::::::::::::::::::::::/:::: :::::::::{S}:::::::::{S}::::/::::::: :::::::::::::\::::::: ! :/:::::::::: :::::::::::::::{x}---{ }:::::::::::: :::::::::::::/:::::::::::\:::::::::: :::::::::{ }::::::::::::::::\::::::: :\:::::/:::::::::::::::::::::::\:::: ---{ }:::::::::::::::::::::::::::{ } :/: ! :\:::::::::::::::::::::::/:::: 3366/3440h 430/430m > sw End of Valtor Alley Valtor Alley terminates here at the entrance to the Victory Square, its enclosed space standing in marked contrast to the openness of the square to the southwest. To either side of the alley the various buildings have been constructed close together, so that only a narrow strip of skylight is visible overhead. Hanging from many of them are signs proclaiming various goods for sale, marking this as the closest thing to a merchants district as Golgonath has. You cannot see how many shops lie along it however, for the alley soon twists away on a new course, passing out of your field of vision. You can progress northeast and southwest (an open gate). 3366/3440h 430/430m > ne Valtor Alley Lying on the northwest side of the alley is a small shop, a sign above it bearing the emblem of a hammer and anvil. From within comes the continuous noise of metal ringing on metal as the smith inside labours to produce sufficient arms for the forces of the city. Elsewhere, the alley continues to the southwest and east, more shops visible along its length. You can progress east, southwest and northwest (an open door). 3366/3440h 430/430m > e Junction in Valtor Alley As it continues to wind its way through Golgonath, Valtor Alley intersects with another street here, seemingly even narrower than Valtor Alley itself, the buildings to either side overhanging to such an extent that they all but meet in the centre, turning this side alley into little more than a gloomy tunnel. The main thoroughfare of Valtor Alley continues to the west and southeast, twisting as it does so, blocking any chance you had of seeing what lies ahead. You can progress north (an open door), northeast, southeast and west. 3366/3440h 430/430m > se Valtor Alley To either side of Valtor Alley tall buildings tower above you, their upper floors almost touching overhead. Along the alley in both directions this lack of space is greatly reduced however, the northwestern route opening out as Valtor Alley meets with another street, while to the southeast a large building is visible to one side of the road, its front rising straight up from the street without any trace of the overhang common to nearly every other building along the alley. You can progress northeast, southeast, southwest (an open door) and northwest 3366/3440h 430/430m > sw You pass through an open door. Weavers The walls of this shop are lined with neatly folded garments, while several mannequins stand in the centre of the room, displaying the most lavish gowns and doublets the shop has to offer. The only other space in the shop is given over to a wooden counter that runs along the back wall, providing a place for the tailor to count up the gold paid for his goods. A serf of Golgonath stands here, his eyes cast towards the ground. You can progress northeast (an open door) and southwest (a closed door). 3366/3440h 430/430m > ne You pass through an open door. Valtor Alley To either side of Valtor Alley tall buildings tower above you, their upper floors almost touching overhead. Along the alley in both directions this lack of space is greatly reduced however, the northwestern route opening out as Valtor Alley meets with another street, while to the southeast a large building is visible to one side of the road, its front rising straight up from the street without any trace of the overhang common to nearly every other building along the alley. You can progress northeast, southeast, southwest (an open door) and northwest. 3366/3440h 430/430m > se Valtor Alley The twisting form of Valtor Alley is suddenly interrupted here by a building that seems surprisingly out of place amongst the narrow shops that flank it. Rearing above you, this structure has been constructed out of solid obsidian, statues of demons flanking the entranceway, and you can only assume that this grandeur must mark a government building of some form. The doors stand open however, seeming almost to invite you in, something you cannot help but feel wary of. You can progress northeast (an open door), southeast, southwest (an open door) and northwest. As you arrive at Valtor Alley, a nearby consumer excitedly tells you about a merchant selling rare ingredients nearby. He tells you to PURCHASE the INGREDIENT when you see a merchant selling it. 3366/3440h 430/430m > sw You pass through an open door. Smoke filled shop This small shop is dominated by a large cauldron, that bubbles away in the centre of the floor, the multi-coloured smoke coming from it a sure sign that these are the premises of an alchemist. Chained to the cauldron is a wretched looking man, clad only in rags who stirs the glowing contents of the cauldron continuously, only pausing to let out a wracking cough, perhaps an indication that prolonged exposure to these fumes is not in the interest of one's health, and perhaps the reason that the alchemist himself delegates the stirring to a slave. Lining the walls of the shop are glass cabinets, each one filled with small bottles, their multi-hued contents standing out against the dark wood, from potions as black as night to others that glow with a strange inner fire. You can progress northeast (an open door) and down (a closed door). 3366/3440h 430/430m > ne ne You pass through an open door. Valtor Alley The twisting form of Valtor Alley is suddenly interrupted here by a building that seems surprisingly out of place amongst the narrow shops that flank it. Rearing above you, this structure has been constructed out of solid obsidian, statues of demons flanking the entranceway, and you can only assume that this grandeur must mark a government building of some form. The doors stand open however, seeming almost to invite you in, something you cannot help but feel wary of. You can progress northeast (an open door), southeast, southwest (an open door) and northwest. As you arrive at Valtor Alley, a nearby consumer excitedly tells you about a merchant selling rare ingredients nearby. He tells you to PURCHASE the INGREDIENT when you see a merchant selling it. 3366/3440h 430/430m > You pass through an open door. Golgonath Trading Centre In contrast with the outside of the building, the inside of this structure is small and cramped, the ceiling so low that you would be wary of standing erect lest you hit your head on it. It is almost as though the designer had felt a need to impress those that pass by, while having little regard for those that actually worked here. Stacked around the walls are crates and sacks of various size, containing the various raw materials for sale here and each marked with the seal of the Master of Golgonath. Situated near some of these crates is a wooden table, a small wiry man sat behind it conducting the business of the trading centre, several assistants standing nearby to carry any goods sold to waiting carts outside. It is only on closer inspection of them that you notice chains around their ankles however, suggesting that they are not working here willingly. There are thirteen mercenary guards here. You can progress northeast (a closed door) and southwest (an open door). 3366/3440h 430/430m > sw You pass through an open door. Valtor Alley The twisting form of Valtor Alley is suddenly interrupted here by a building that seems surprisingly out of place amongst the narrow shops that flank it. Rearing above you, this structure has been constructed out of solid obsidian, statues of demons flanking the entranceway, and you can only assume that this grandeur must mark a government building of some form. The doors stand open however, seeming almost to invite you in, something you cannot help but feel wary of. You can progress northeast (an open door), southeast, southwest (an open door) and northwest. As you arrive at Valtor Alley, a nearby consumer excitedly tells you about a merchant selling rare ingredients nearby. He tells you to PURCHASE the INGREDIENT when you see a merchant selling it. 3366/3440h 430/430m > se sw Valtor Alley Between the assorted buildings that line the alley, you cannot help but notice what appears to be a shop of some kind squashed between two houses on the southwest side of the street, its windows covered in a thick layer of dust that makes it all but impossible to see inside. The alley itself stretches away to the northwest and southeast, a particularly large building visible just a short way along the northwestern route. You can progress northeast (an open door), southeast, southwest (an open door) and northwest. 3366/3440h 430/430m > You pass through an open door. Small store This tiny shop is filled with all manner of items, from tin cups to tinderboxes, its goods stacked in haphazard piles on both shelves and the floor, many stacked up to block the windows in the northeastern wall, although given the thick layer of dirt coating the glass you doubt that moving these items would provide any more light. The rest of the shop seems to be no cleaner than the windows, the layers of undisturbed dust suggesting that the owner of this shop does not receive many customers. In one corner of the room a narrow spiral staircase leads to a wooden door high in the western wall, while a further door to the northeast provides access to Valtor Alley. You can progress northeast (an open door) and up (a closed door). 3366/3440h 430/430m > ne You pass through an open door. Valtor Alley Between the assorted buildings that line the alley, you cannot help but notice what appears to be a shop of some kind squashed between two houses on the southwest side of the street, its windows covered in a thick layer of dust that makes it all but impossible to see inside. The alley itself stretches away to the northwest and southeast, a particularly large building visible just a short way along the northwestern route. You can progress northeast (an open door), southeast, southwest (an open door) and northwest. 3366/3440h 430/430m > ne You pass through an open door. Metal workshop This sturdy building has thick wooden walls, reinforced with metal brackets to ensure anything less than an iron battering ram could not break through the walls. Several metal stands have been spaced wide apart to allow displays of full sets of armour and two large racks hold a large variety of available weapons, while some raw ore has been set on a table near a whetstone, small slivers of metal embedded into the floor beneath it. An iron-reinforced door leading to a back room has been bolted and locked leaving the entrance into this shop as the only exit. You can progress northeast (a closed door) and southwest (an open door). 3366/3440h 430/430m > sw You pass through an open door. Valtor Alley Between the assorted buildings that line the alley, you cannot help but notice what appears to be a shop of some kind squashed between two houses on the southwest side of the street, its windows covered in a thick layer of dust that makes it all but impossible to see inside. The alley itself stretches away to the northwest and southeast, a particularly large building visible just a short way along the northwestern route. You can progress northeast (an open door), southeast, southwest (an open door) and northwest. 3366/3440h 430/430m > se Junction between Valtor Alley and Hergazo Road The buildings that overhang Valtor Alley suddenly give way here to an open space in the southwestern side of the street, the broad route of Hergazo Road visible for quite some distance in that direction. Away from the junction, Valtor Alley stretches to the northwest and east, its buildings rapidly obscuring the sky from view once more. You can progress east, southwest and northwest. 3366/3440h 430/430m > e You can see nothing in the darkness. 3366/3440h 430/430m > A patrol enters from the southeast. 3366/3440h 430/430m > A patrol leaves to the west. 3366/3440h 430/430m > g torch from pack You take a torch from inside a backpack. light torch 3366/3440h 430/430m > You hear a faint rustling nearby. 3366/3440h 430/430m > You take some flint, steel and kindling from your tinderbox. Striking the flint and steel together you rapidly manage to light the kindling with a few sparks. Touching the kindling to a torch you soon have it burning. 3366/3440h 430/430m > l Valtor Alley You can see by the light of a torch you carry. The buildings which line Valtor Alley seem to draw in even closer at this point, so that the alleyway itself narrows to only half its usual width. Overhead the buildings that are always close to each other along the length of the alley finally meet, forming a single building, turning the alley into more of a tunnel for a short distance in both directions. As if acknowledging the difficulties this may cause, several sconces have been affixed to the walls of the buildings, although somewhat unfortunately none of them contains a torch to light the way. A mercenary guard stands here, bristling with weapons. You can progress southeast and west. 3366/3440h 430/430m > se Valtor Alley Valtor Alley continues to twist and turn as it makes its way across Golgonath, its route only visible for a short distance in either direction before once again being lost to sight. On the northern side of the street a shop stands between the neighbouring buildings, a sign outside carrying the simple sign of a mortar and pestle, easily recognisable as the mark of an apothecary. You can progress north (an open door), east, south (an open door) and northwest. 3366/3440h 430/430m > s You pass through an open door. Weavers The walls of this shop are lined with neatly folded garments, while several mannequins stand in the centre of the room, displaying the most lavish gowns and doublets the shop has to offer. The only other space in the shop is given over to a wooden counter that runs along the back wall, providing a place for the tailor to count up the gold paid for his goods. A warhorse stands proudly nearby. You can progress north (an open door) and south (a closed door). 3366/3440h 430/430m > n n You pass through an open door. Valtor Alley Valtor Alley continues to twist and turn as it makes its way across Golgonath, its route only visible for a short distance in either direction before once again being lost to sight. On the northern side of the street a shop stands between the neighbouring buildings, a sign outside carrying the simple sign of a mortar and pestle, easily recognisable as the mark of an apothecary. You can progress north (an open door), east, south (an open door) and northwest. 3366/3440h 430/430m > You pass through an open door. Within the apothecary The walls of this shop are covered in bottles and jars of all kinds, various coloured liquids swirling with them while further shelves hold salts and powders of many types. In the centre of the room stands a wooden table, the apothecary himself busily grinding some herbs in a stone mortar as he prepares some further goods for sale, occasionally stopping to speak to a customer. From the reaction customers give him however it is clear that his profession is not held in high regard by his fellow citizens, those that live within Golgonath having little use for healers. You can progress south (an open door) and down (a closed door). 3366/3440h 430/430m > s You hear a faint rustling nearby. 3366/3440h 430/430m > e You pass through an open door. Valtor Alley Valtor Alley continues to twist and turn as it makes its way across Golgonath, its route only visible for a short distance in either direction before once again being lost to sight. On the northern side of the street a shop stands between the neighbouring buildings, a sign outside carrying the simple sign of a mortar and pestle, easily recognisable as the mark of an apothecary. You can progress north (an open door), east, south (an open door) and northwest. 3366/3440h 430/430m > End of Valtor Alley Valtor Alley terminates to the east here, opening out into a broad square. From your position within the alley mouth you can safely observe the square without fear of being seen by any but the most sharp eyed individuals, the shadows cast by the buildings to either side keeping the alley in a state of perpetual gloom. Crossing the square you can see several people, making their way between the various exits visible between buildings, yet as they pass they all stop near the centre of the square, pausing to look at a series of gibbets arrayed here for all in the city to see. You can progress east (an open gate) and west. 3366/3440h 430/430m > blinks A merchant nearby yells loudly that her wares would better sell in another city. After packing up her supplies, she angrily storms out of the market, leaving you with the feeling of disappointment. Slowly, you realize your failure on the task. You blink. 3366/3440h 430/430m > A patrol enters from the southeast. 3366/3440h 430/430m > scream You scream at the top of your voice.
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