Greetings,
Despite my strong dislike for polls on the forum, I have decided to tackle a new hurdle and add something more to My list of things to ponder over a goblet of nectar. After careful consideration and observing the young players of Akanbar, I have come to the conclusion that perhaps the game does not cater to those who are fresh to the realm of Multi-User Dungeons. I have come up with a few starting point concepts that I would like feedback on such and perhaps (I will ready myself with pain-medicine) ideas of your own.
For note, this thread is for discussing only about the novice stage and changes to make it more helpful. Discussions concerning anything else should will be deleted or frowned at until they delete themselves.
Despite my strong dislike for polls on the forum, I have decided to tackle a new hurdle and add something more to My list of things to ponder over a goblet of nectar. After careful consideration and observing the young players of Akanbar, I have come to the conclusion that perhaps the game does not cater to those who are fresh to the realm of Multi-User Dungeons. I have come up with a few starting point concepts that I would like feedback on such and perhaps (I will ready myself with pain-medicine) ideas of your own.
- Helpful hints every few minutes- This can be disabled at any time or reenabled. These apply only to novices. They would be of a different color so as to contrast against the game. Beginning time would be after the novice tutorial as the novice tutorial has a reminder system of its own.
- A feature during the tutorial that allows for further in-depth explanation. It would be a command.
For note, this thread is for discussing only about the novice stage and changes to make it more helpful. Discussions concerning anything else should will be deleted or frowned at until they delete themselves.
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