People who don't use their real name in a fantasy setting annoy me.
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The lack of organization channels.
If a group cannot communicate, in what way are they actually a group? If you join a city and can't chat with the other citizens, how will you feel any group cohesion or sense of belonging? Yah I understand there is the bb and the players are rare enough that you can just TELL everyone, but why settle for this?
Communication builds cohesive groups. Cohesive groups foster relationships, and relationships keep players engaged. Engaged players make storylines happen. This game needs organization channels.
- Malaclypse
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Originally posted by malaclypse View PostThis game needs organization channels.
And no, Roran. It was a complaint, not a question.Zycandos and Jaethor's karaoke rendition of 'I Feel Pretty'.
Jaethor goes solo with 'The Sound of Music'.
Minstrel Sharallin sings: "The lord of revenants is a withered man, sunken by age and evil. But his blood is sweet, say the young men - and they should know?"Jaethor, God of Enlightenment tells you, "((Stop breaking Akanbar.))"
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Originally posted by Dimetrius View PostAnd it's a lot more suitable that someone should have to muster up the courage to come speak with me in person, rather than directing words at me through a channel. It adds to the setting. I mean, there's no way to give a good explanation to disembodied voices floating around in everyone's head at the same time. It's just not kosher.
I think the addition of group channels would increase the social aspects of the game, which seem to be lacking at the moment. A world where people enter and see conversations happening would just feel more welcoming to new people. My suggestion is geared towards increasing the playerbase, even if that means losing a little bit of the IC integrity of the game.
But its all navel gazing anyway, it doesn't seem like the people who code the game up are still reading these forums.
- Mal
Edit: I just wanted to give some examples of how this could help the game:
- New citizens could hear discussion about current events, and thereby learn and find ways to get involved.
- Citizens can discuss things as a group, allowing group storylines to form naturally, group activities to spontaneously happen.
- Elections can have debates: debates accessible to citizens not "in the know" enough to come to the right place at the right time.
- Other players actions would be better known by the group, allowing feedback and group customs and modes to develop.
- People could have discussions without following each other around: more conversation and less crystal farming suspicions.
- Relationships would form more easily, making the game stickier and keeping players longer, building the game closer to critical mass.Last edited by malaclypse; 15 September 2010, 08:49 PM.
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Originally posted by malaclypse View Post- New citizens could hear discussion about current events, and thereby learn and find ways to get involved.
- Citizens can discuss things as a group, allowing group storylines to form naturally, group activities to spontaneously happen.
- Elections can have debates: debates accessible to citizens not "in the know" enough to come to the right place at the right time.
- Other players actions would be better known by the group, allowing feedback and group customs and modes to develop.
- People could have discussions without following each other around: more conversation and less crystal farming suspicions.
- Relationships would form more easily, making the game stickier and keeping players longer, building the game closer to critical mass.
I gave you a yell command, it's perfectly usable while others are in your area. Anything else, as said, is more of an OOC thing than an IC thing, and we already have far less IC interaction than I would like to see. Note that by interaction I mean general roleplay and not specific between two people at regular intervals.
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Thanks for the response Ilessa! I apologize if I've somehow offended you, my goal here isn't to trash the staff of the game but to just make suggestions based on my personal experience.
I'd like to address some of your points, and also promise to shut up on the subject after this.
- I don't doubt that we are all capable of organizing ourselves, I only point out that it would happen more often and more naturally with group communication.
- In designing a game, leaving an otherwise sound feature out because the player can accomplish the same goals with greater effort elsewhere strikes me as a poor decision. Note that this only applies to things you want the player to do (like communicate in an online game), not to things that should always require great effort (like maxing out in level).
- Its been my experience that lines of communication lessen isolation, not increase it. I guess you mean by isolation that they're not in the same room emoting at each other, but I guess in my view that isn't an important distinction.
- I didn't know you coded the yell command - kudos! The difference is that yell is area based, and the points I was making had more to do with group communication.
- The IC/OOC distinction doesn't make a lot of sense to me. If we can so easily believe dragons roam around, why can't we also believe that citymates can talk to each other? My assumption when talking about this is that group channels would stay IC and OOC would remain in tells.
Again thanks for taking the time to respond to me.
See you all in game.
- Mal
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