Hi folks!
As a semi-competent Mudlet user, one knowing full well the frustrations of both setting up and using the client for Akanbar specifically, I thought it would be nice to open a thread for quick explanations and questions on making the client "work" for you. An earlier thread [[here]] has a nice overview of basics, such as how to reference variables, create aliases and echoes, but this thread will start off with some simple configuration within the client itself.
Problem: Everything looks weird, why does it look weird!
When you create a new profile in Mudlet for Akanbar, you'll notice that things look...strange. There's a notable issue with linebreaks, to start off. Annoying, right? Ironically the display option that's supposed to fix linebreaks is the one that causes this. Too much fixing! While you can fiddle with all sorts of other, more obscure options and punch the screen a few times to patch it up, you'll find the one you need under the Main Display tab in Settings: Fix unnecessary linebreaks on GA servers.
Keeping this unchecked will make everything read normally. This is also the tab you'll want for changing both the abysmal default font and the weird, edge-hugging text, as you can plainly see...
Problem: Repeating repeating myself myself!
Even using the newest, most stable version of Mudlet, you'll notice that logging in is sort of a pain - you have to enter your name twice, as the first command is sort of 'eaten up' by the client. Unfortunately this is a problem with the client itself, rather than user-end - it's also apparently unique to select games, for some reason. Jaethor has provided a tentative fix in a later post on this thread.
Problem: The map, it does nothing!
This has been solved! Your friendly neighbourhood Jaethor has compiled a functioning mapper script for Akanbar, which has its own thread [right here].
Problem: But why are the variables gone?
You will note that Mudlet does -not- store world variables, as clients like Portal, zMUD and MUSHClient do. However, they can be compiled into a script that will set the necessary ones on login, a topic breached [in that earlier thread]. You can also follow the guide in a later post in this thread to export/import your variables in a file.
So! I'll be updating this post as more things come to mind, as well as answering any questions on the client and its capabilities that I'm able.
As a semi-competent Mudlet user, one knowing full well the frustrations of both setting up and using the client for Akanbar specifically, I thought it would be nice to open a thread for quick explanations and questions on making the client "work" for you. An earlier thread [[here]] has a nice overview of basics, such as how to reference variables, create aliases and echoes, but this thread will start off with some simple configuration within the client itself.
Problem: Everything looks weird, why does it look weird!
When you create a new profile in Mudlet for Akanbar, you'll notice that things look...strange. There's a notable issue with linebreaks, to start off. Annoying, right? Ironically the display option that's supposed to fix linebreaks is the one that causes this. Too much fixing! While you can fiddle with all sorts of other, more obscure options and punch the screen a few times to patch it up, you'll find the one you need under the Main Display tab in Settings: Fix unnecessary linebreaks on GA servers.
Keeping this unchecked will make everything read normally. This is also the tab you'll want for changing both the abysmal default font and the weird, edge-hugging text, as you can plainly see...
Problem: Repeating repeating myself myself!
Even using the newest, most stable version of Mudlet, you'll notice that logging in is sort of a pain - you have to enter your name twice, as the first command is sort of 'eaten up' by the client. Unfortunately this is a problem with the client itself, rather than user-end - it's also apparently unique to select games, for some reason. Jaethor has provided a tentative fix in a later post on this thread.
Problem: The map, it does nothing!
This has been solved! Your friendly neighbourhood Jaethor has compiled a functioning mapper script for Akanbar, which has its own thread [right here].
Problem: But why are the variables gone?
You will note that Mudlet does -not- store world variables, as clients like Portal, zMUD and MUSHClient do. However, they can be compiled into a script that will set the necessary ones on login, a topic breached [in that earlier thread]. You can also follow the guide in a later post in this thread to export/import your variables in a file.
So! I'll be updating this post as more things come to mind, as well as answering any questions on the client and its capabilities that I'm able.
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